Click on any line will highlight related control. Click on control will filter related lines. Click anywhere else to reset filter.
{deck: 1, slot: 2}
->
any
{deck: 1, slot: 0}
->
any
{deck: 3, slot: 0}
->
press
{deck: 3, slot: 0}
->
any
{off: 0, on: 127}
{deck: 1, slot: 0}
effect_bank_mode equal Single Mode
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 1, slot: 3}
->
any
{deck: 1, slot: 7}
->
press
{deck: 1, slot: 7}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
press
forward
{deck: 0, slot: 0}
->
any
{none: 0, backward: 0, forward: 127}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 0, slot: 3}
->
any
{deck: 0, slot: 0}
effect_bank_mode equal Single Mode
{deck: 0, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
effect_bank_mode equal Single Mode
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 0, slot: 2}
->
any
{deck: 2, slot: 2}
->
any
{deck: 2, slot: 0}
->
any
{deck: 0, slot: 0}
->
rotate_counterclockwise
half
{deck: 0, slot: 0}
->
rotate_clockwise
double
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
press
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
press
backward
{deck: 0, slot: 0}
->
any
{none: 0, backward: 127, forward: 0}
{deck: 1, slot: 2}
->
press
{deck: 1, slot: 2}
->
any
{on: 127, off: 0}
{deck: 1, slot: 2}
->
press
{deck: 1, slot: 2}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
press
{deck: 1, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 1, slot: 0}
->
press
{deck: 1, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
press
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 1}
->
rotate_clockwise
on
{deck: 0, slot: 0}
->
rotate_counterclockwise
on
{deck: 1, slot: 1}
->
rotate_clockwise
on
{deck: 1, slot: 0}
->
rotate_counterclockwise
on
{deck: 1, slot: 0}
->
press
{deck: 1, slot: 0}
->
any
{off: 0, on: 127}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
effect_bank_mode equal Single Mode
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 0, slot: 1}
->
any
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 3}
->
press
{deck: 0, slot: 3}
->
any
{on: 127, off: 0}
{deck: 0, slot: 3}
->
press
{deck: 0, slot: 3}
->
any
{on: 127, off: 0}
{deck: 2, slot: 9}
->
press
{deck: 2, slot: 9}
->
any
{on: 127, off: 0}
{deck: 2, slot: 7}
->
press
{deck: 2, slot: 7}
->
any
{on: 127, off: 0}
{deck: 0, slot: 2}
->
press
{deck: 0, slot: 2}
->
any
{on: 127, off: 0}
{deck: 0, slot: 2}
->
press
{deck: 0, slot: 2}
->
any
{on: 127, off: 0}
{deck: 0, slot: 2}
->
any
{deck: 0, slot: 0}
->
any
{deck: 1, slot: 0}
effect_bank_mode equal Single Mode
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 1, slot: 1}
->
any
{deck: 3, slot: 0}
->
press
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
press
backward
{deck: 2, slot: 0}
->
any
{none: 0, backward: 127, forward: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 3, slot: 2}
->
any
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
press
forward
{deck: 3, slot: 0}
->
any
{none: 0, backward: 0, forward: 127}
{deck: 2, slot: 0}
->
press
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 7}
->
press
{deck: 0, slot: 7}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
press
backward
{deck: 3, slot: 0}
->
any
{none: 0, backward: 127, forward: 0}
{deck: 0, slot: 0}
->
press
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 3, slot: 7}
->
press
{deck: 3, slot: 7}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
rotate_counterclockwise
half
{deck: 3, slot: 0}
->
rotate_clockwise
double
{deck: 1, slot: 4}
->
press
{deck: 1, slot: 4}
->
any
{on: 127, off: 0}
{deck: 1, slot: 4}
->
press
{deck: 1, slot: 4}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
press
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 3, slot: 9}
->
press
{deck: 3, slot: 9}
->
any
{on: 127, off: 0}
{deck: 0, slot: 1}
->
press
{deck: 0, slot: 1}
->
any
{on: 127, off: 0}
{deck: 1, slot: 3}
->
press
{deck: 1, slot: 3}
->
any
{on: 127, off: 0}
{deck: 1, slot: 3}
->
press
{deck: 1, slot: 3}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
rotate_counterclockwise
half
{deck: 2, slot: 0}
->
rotate_clockwise
double
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 1, slot: 0}
->
rotate_counterclockwise
half
{deck: 1, slot: 0}
->
rotate_clockwise
double
{deck: 1, slot: 0}
effect_bank_mode equal Single Mode
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
effect_bank_mode equal Multi Mode
{deck: 1, slot: 2}
->
any
{deck: 0, slot: 4}
->
press
{deck: 0, slot: 4}
->
any
{on: 127, off: 0}
{deck: 0, slot: 4}
->
press
{deck: 0, slot: 4}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
press
{deck: 2, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 2, slot: 0}
->
press
{deck: 2, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 5}
->
press
{deck: 0, slot: 5}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{deck: 2, slot: 5}
->
press
{deck: 2, slot: 5}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 2, slot: 1}
->
rotate_clockwise
on
{deck: 2, slot: 0}
->
rotate_counterclockwise
on
{deck: 2, slot: 0}
->
press
forward
{deck: 2, slot: 0}
->
any
{none: 0, backward: 0, forward: 127}
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 1}
->
press
{deck: 1, slot: 1}
->
any
{on: 127, off: 0}
{deck: 1, slot: 1}
->
press
{deck: 1, slot: 1}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
press
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
any
{deck: 2, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 0}
->
press
{deck: 0, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 0, slot: 0}
->
press
{deck: 0, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 0, slot: 0}
->
press
{deck: 0, slot: 0}
->
any
{off: 0, on: 127}
{deck: 0, slot: 0}
->
press
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 2, slot: 0}
->
press
{deck: 2, slot: 0}
->
any
{off: 0, on: 127}
{deck: 3, slot: 1}
->
rotate_clockwise
on
{deck: 3, slot: 0}
->
rotate_counterclockwise
on
{deck: 3, slot: 0}
->
press
{deck: 3, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 3, slot: 0}
->
press
{deck: 3, slot: 0}
->
any
{on: 127, off: 0, trigger: 0}
{deck: 0, slot: 0}
->
any
{deck: 0, slot: 0}
->
any
{on: 127, off: 0}
{deck: 0, slot: 9}
->
press
{deck: 0, slot: 9}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 3, slot: 0}
->
any
{deck: 3, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
any
{deck: 1, slot: 0}
->
any
{on: 127, off: 0}
{deck: 1, slot: 0}
->
press
forward
{deck: 1, slot: 0}
->
any
{none: 0, backward: 0, forward: 127}
{deck: 1, slot: 0}
->
press
backward
{deck: 1, slot: 0}
->
any
{none: 0, backward: 127, forward: 0}
{deck: 3, slot: 5}
->
press
{deck: 3, slot: 5}
->
any
{on: 127, off: 0}
{deck: 1, slot: 5}
->
press
{deck: 1, slot: 5}
->
any
{on: 127, off: 0}
{deck: 1, slot: 9}
->
press
{deck: 1, slot: 9}
->
any
{on: 127, off: 0}
{deck: 0, slot: 1}
->
press
{deck: 0, slot: 1}
->
any
{on: 127, off: 0}
© 2022 Aleš Roubíček. Published under CC 4.0 BY-SA license. Source code on Github